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This article needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( November 2016) netKar ProReleasev1.0.0 April 10, 2006v1.0.1 April 24, 2006v1.0.2 October 31, 2006v1.0.3 December 28, 2008v1.1 April 6, 2010v1.2 November 12, 2010Beta 1.3 February 12, 2011Beta 1.3B February 18, 2011Mode(s),netKar Pro (also stylized as nKPro) is an that is developed with an emphasis on realism. It provides advanced features such as a complex model (visible dirt, tire wear and flat spots, that influence the car's handling) and a fully interactive such as those seen in flight simulators. Contents.Version history Debut and Versions 1.0.x netKar Pro debuted at a fair held in , February 24–26, 2006. Version 1.0 was released for download on April 10, 2006. Developers worked with companies involved in real car racing such as (design of, helmets, and driving suits), (official and fully functional AIM data acquisition systems are reproduced in netKar Pro), / tires, ( systems),; they worked also with a team Target Racing, with the race engineer Andrea Quintarelli and the driver Riccardo Azzoli (, and Formula Three).The success of its free predecessor netKar Namie and the anticipation created by previews of netKar Pro in the press led to high expectations from the sim racing community. However, this initial release and the subsequent patch were affected by many bugs hampering gameplay and therefore were received reluctantly by the sim racing community.
In the summer of 2006, it was announced that netKar Pro and - developers of hardware and software for the professional race driver and sim racing community - have joined forces 'to co-develop the next generation of motorsport simulation'.BRD are using netKar Pro to help with the running of their Formula BMW team, as their version of netKar Pro has a Formula BMW car programmed in it, though it is unlikely the public will ever see this car. Also, they are running a version of the Osella PA-21 car and Hill Climb addon, which at some stage will be made available to the public.In October 2006, the netKar Pro development team released version 1.0.2, a patch that improved the multiplayer experience and fixed several other bugs present in the previous two versions. However, version 1.0.2 still had issues.
The online racing community for netKar Pro is less active than other sim racing games, and contact with the developers has been sparse.Jaap Wagenvoort - a member of the online netKar Pro community - has been issuing Community Updates on many forums, trying to help improve communication problems between customers and Stefano Casillo, the game's main developer. Version 1.0.3 of the simulation was announced immediately after the release of 1.0.2, but its release was delayed multiple times due to other projects and technical problems during the development. The other projects also helped to improve netKar PRO as it allowed the development team to validate the simulation data with Formula One engineers.During the development of version 1.0.3, a lot of infrastructure-related problems were identified and required solving in order for version 1.0.3 to finally be what the simulation originally set out to be. On December 28, 2008, version 1.0.3 of netKar PRO was released, over two years after the previous release. This was a free upgrade for existing customers.Version 1.0.3 improved the multiplayer experience and increased the stability and performance. Also, new features were added like an anti-join-lag feature. Much to the pleasure of the community, flat-spotting was also reintroduced to the simulation.
Version 1.0.3 was positively received by the sim racing community.Version 1.1 and the Public Beta. This section possibly contains. Please by the claims made and adding. Statements consisting only of original research should be removed. ( October 2017) During Summer 2009, Kunos Simulazioni announced that the next version of netKar Pro, dubbed 1.1, was to be released through a three-stage Public in an effort to iron out all the before reaching, through the help of the community. A new bug reporting feature was added specifically for this purpose.
This was meant to address concerns in the sim racing community that v1.1 might have seen the same fate of v1.0 which remained unplayable for a long time for many sim racers.Stefano Casillo also made it clear that a new course was about to start, with a more professional approach to developing software, abandoning the previous one-man-band nature of the project and forming a true, dedicated company (Kunos Simulazioni).The main goal for 1.1 was to attract new users and bring back longtime players that had lost interest in the project due to it being stagnant. This was to be accomplished by making netKar Pro more accessible without losing its commitment to realism and faithfulness, offering new content, and improving usability. A time-limited discounted offer was also made available.Step 1/3 Beta 1/3 was released in August 2009, and featured:. A new, streamlined, which included a wizard to make controller setup more straightforward.